San Andreas / Моды / CLEO-моды
Street Cleaners v1.1
- ArtemQa146 | загрузил ArtemQa146
- gtainside.com/user/ArtemQa146
- 12/24/2023
- 154094 Скачивания
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Описание
This mod adds characters to the expanses of the entire state of San Andreas, thanks to which the city becomes so clean and well-groomed!
You can meet workers with a broom, rake and watering can. The time of their appearance and work on the streets is from morning to noon.
v1.1
- Added 2 new characters, a lumberjack with an axe and a builder with a sledgehammer;
- Added sounds to all characters during animation.
Full compatibility with mods such as:
- Busy Pedestrians
- Street musicians
- PedFuncs
- Original Peds
- Urbanize
You can meet workers with a broom, rake and watering can. The time of their appearance and work on the streets is from morning to noon.
v1.1
- Added 2 new characters, a lumberjack with an axe and a builder with a sledgehammer;
- Added sounds to all characters during animation.
Full compatibility with mods such as:
- Busy Pedestrians
- Street musicians
- PedFuncs
- Original Peds
- Urbanize
Комментарии
Опубликовано комментариев: 16.
02/05/2025 07:11
SCRLog 2020.3 says there is a problem with the StSledge.cs script. Can the mod be used without this script?
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SCRLog 2020.3 says there is a problem with the StSledge.cs script. Can the mod be used without this script?
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12/10/2024 15:27
I downloaded your busy peds mod. I notice there are some guys who are photographers taking pictures around the area. Is it part of that pack too?
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I downloaded your busy peds mod. I notice there are some guys who are photographers taking pictures around the area. Is it part of that pack too?
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05/10/2024 17:45
@Davidstrs I wrote this script a long time ago, I need to completely rewrite it, make something more random and simplified.
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@Davidstrs I wrote this script a long time ago, I need to completely rewrite it, make something more random and simplified.
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05/10/2024 16:19
tips
always you can put z coord to -1.0
Actor.Create(1@, 5, 6@, 10@, 11@, -1.0) which means they spawn in flat surface this way you can save 1 variable
// coords to walk
10@ = 1110.4316
11@ = 1056.9075
12@ = 10.2666
13@ = 1113.3339
14@ = 1084.5568
15@ = 10.2214
16@ = 1107.4077
17@ = 1097.9185
18@ = 10.2651
19@ = 1115.5471
20@ = 1105.4275
21@ = 10.2234
22@ = 1098.2186
23@ = 1049.3102
24@ = 10.2178
25@ = 1105.6729
26@ = 1040.8461
27@ = 10.2634
28@ = 1120.6608
29@ = 1045.0627
30@ = 10.2486
and here as you can notice all z coords are almost same 10.0 you can use same as i said before use -1.0 ped still walk same way they dont need z coord if its flat surface just here you can save 7 variables
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tips
always you can put z coord to -1.0
Actor.Create(1@, 5, 6@, 10@, 11@, -1.0) which means they spawn in flat surface this way you can save 1 variable
// coords to walk
10@ = 1110.4316
11@ = 1056.9075
12@ = 10.2666
13@ = 1113.3339
14@ = 1084.5568
15@ = 10.2214
16@ = 1107.4077
17@ = 1097.9185
18@ = 10.2651
19@ = 1115.5471
20@ = 1105.4275
21@ = 10.2234
22@ = 1098.2186
23@ = 1049.3102
24@ = 10.2178
25@ = 1105.6729
26@ = 1040.8461
27@ = 10.2634
28@ = 1120.6608
29@ = 1045.0627
30@ = 10.2486
and here as you can notice all z coords are almost same 10.0 you can use same as i said before use -1.0 ped still walk same way they dont need z coord if its flat surface just here you can save 7 variables
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05/10/2024 16:00
ped that watering she attack cops and civilians because you give pedtype to 21 why not give female 5 and male 4 its simple
edit
confirmed that all ped from your script they attack civilians and cops after attack they just walk in peds path
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ped that watering she attack cops and civilians because you give pedtype to 21 why not give female 5 and male 4 its simple
edit
confirmed that all ped from your script they attack civilians and cops after attack they just walk in peds path
Цитировать | Ответить | (0)
12/24/2023 23:38
Well, I Always Had The Question Of “ How Did They Maintain That... Observatory (Or Whatever It Is) So Clean!, But Here's The Answer!
I Never had That Question, It Simply Adds Some Cool Details, Awesome Man!



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Well, I Always Had The Question Of “ How Did They Maintain That... Observatory (Or Whatever It Is) So Clean!, But Here's The Answer!
I Never had That Question, It Simply Adds Some Cool Details, Awesome Man!
Цитировать | Ответить | (2)





