San Andreas / Мотоциклы / Мотоциклы
PCJ600 Remastered HD
- Zeneric/Kkjj/Grinch_ | загрузил Zeneric
- youtube.com/channel/UCdXafU...
- 11/27/2020
- 14192 Скачивания
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5.28Mb
5.28Mb
Описание
------- Instructions:
Extract the folder "PCJ600 Remastered HD" to your Modloader folder.
-- Download the latest version of Modloader: MixMods.com.br/2015/01/SA-Modloader.html
-- Adapted to VehFuncs: MixMods.com.br/2018/01/VehFuncs.html
-- Adapted to IVF: MixMods.com.br/2020/01/IVF-Improved-Vehicle-Features.html
-- Adapted to Functional Vehicle Components: https://user-grinch.github.io/posts/Functional-Vehicle-Components/
-- Recommended SkyGfx (better with Env, PS2 or Spec): MixMods.com.br/2019/12/SkyGfx.html
Version: v1
--------------------
Authors: Zeneric, Kkjj, Grinch_
Extract the folder "PCJ600 Remastered HD" to your Modloader folder.
-- Download the latest version of Modloader: MixMods.com.br/2015/01/SA-Modloader.html
-- Adapted to VehFuncs: MixMods.com.br/2018/01/VehFuncs.html
-- Adapted to IVF: MixMods.com.br/2020/01/IVF-Improved-Vehicle-Features.html
-- Adapted to Functional Vehicle Components: https://user-grinch.github.io/posts/Functional-Vehicle-Components/
-- Recommended SkyGfx (better with Env, PS2 or Spec): MixMods.com.br/2019/12/SkyGfx.html
Version: v1
--------------------
Authors: Zeneric, Kkjj, Grinch_
Комментарии
Опубликовано комментариев: 8.
11/29/2020 14:02
@Anonymous_GTA
"Backspace" to delete vertices leaving faces/edges intact (just reshaped / not removed), and "Del" to delete vertices and also remove faces/edges where the verticles sat on.
Snap a vertice to another vertice and then weld them to make them into one verticle. https://ptpimg.me/ue7v35.png
I rarely use Editable Mesh but it's still useful for something else Editable Poly cannot do. You need just Editable Poly most of times.
Цитировать | Ответить | (0)
@Anonymous_GTA
"Backspace" to delete vertices leaving faces/edges intact (just reshaped / not removed), and "Del" to delete vertices and also remove faces/edges where the verticles sat on.
Snap a vertice to another vertice and then weld them to make them into one verticle. https://ptpimg.me/ue7v35.png
I rarely use Editable Mesh but it's still useful for something else Editable Poly cannot do. You need just Editable Poly most of times.
Цитировать | Ответить | (0)
11/29/2020 05:47
@Zeneric some that are basic such as ... merge, delete vertices, make a bridge, connect two vertices so that it is only 1 ... also in 3ds max you must apply editable poly to be able to apply any tool and not in Maya, there only you apply without "asking permission" to geometry
https://i.imgur.com/DeBkgWB.jpg
Цитировать | Ответить | (0)
@Zeneric some that are basic such as ... merge, delete vertices, make a bridge, connect two vertices so that it is only 1 ... also in 3ds max you must apply editable poly to be able to apply any tool and not in Maya, there only you apply without "asking permission" to geometry
https://i.imgur.com/DeBkgWB.jpg
Цитировать | Ответить | (0)
11/28/2020 10:57
@Anonymous_GTA
I rarely used Maya so can't comment on that. But I can say I never ended up using a different program (blender, c4d, maya, etc) for modelling - all on 3ds Max.
What things you can't find in 3ds max you can do with Maya?
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@Anonymous_GTA
I rarely used Maya so can't comment on that. But I can say I never ended up using a different program (blender, c4d, maya, etc) for modelling - all on 3ds Max.
What things you can't find in 3ds max you can do with Maya?
Цитировать | Ответить | (0)
11/28/2020 05:56
Wasn't it easier in Maya? I'm learning modeling and with maya I do things that I can't find in 3Ds Max
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Wasn't it easier in Maya? I'm learning modeling and with maya I do things that I can't find in 3Ds Max
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11/27/2020 17:59
it was painted in substance painter but where was it modeled? In Maya or 3Ds Max?
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it was painted in substance painter but where was it modeled? In Maya or 3Ds Max?
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