San Andreas / Поезда
Muni Breda LRV 3 (low poly box)
- SergeDV | загрузил SergeDV
- 05/04/2020
- 11156 Скачивания
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Описание
! A started (unfinished) project for modmakers !
The tramway Muni Breda LRV 3 of the light rail system serving Muni Metro, San Francisco, California, USA.
- Model: low poly box withount an interior, bogies and coupling are of the tram-object from the American Truck Simulator (ATS)
- Textures: my drawing with elements of real photos and of the tram-object from the ATS
- Simple collisions and shadows
- Adapted to script "Animtrain v1.1" (bogies, wheels and doors)
- Replaces tram (ID 449 and new ID 612*): consists of 2 wagons
The tramway Muni Breda LRV 3 of the light rail system serving Muni Metro, San Francisco, California, USA.
- Model: low poly box withount an interior, bogies and coupling are of the tram-object from the American Truck Simulator (ATS)
- Textures: my drawing with elements of real photos and of the tram-object from the ATS
- Simple collisions and shadows
- Adapted to script "Animtrain v1.1" (bogies, wheels and doors)
- Replaces tram (ID 449 and new ID 612*): consists of 2 wagons
Комментарии
Опубликовано комментариев: 17.
09/09/2020 00:34
@SergeDV It worked! thank you! https://imgur.com/a/6mlmyBn
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@SergeDV It worked! thank you! https://imgur.com/a/6mlmyBn
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09/08/2020 14:23
@Leinad
pics
https://imgur.com/a/Gs6iADV
the script start to find doors from wheel_rf1_dummy in the hierarchy
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@Leinad
pics
https://imgur.com/a/Gs6iADV
the script start to find doors from wheel_rf1_dummy in the hierarchy
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09/08/2020 08:02
@Leinad
I had downloaded the script from author's Russian site and the archive has ReadMe.htm what consists of a description and a tutorial but in Russian.
If you need animated components in your dff model you can use hierarchy of my tram or I can translate the tutorial in English (but after tomorrow only)
A dff model must have strict hierarchy with separated "wheel_rf_dummy" and some empty dummies
===> ORDER for animated doors <===
main dummy [dummy]
...
-> chassis dummy [dummy]
...
--->> wheel_rf_dummy [dummy, connected to chassis dummy, separated of bogie_front]
----->>> wheel [empty dummy, connected to wheel_rf_dummy, any name]
--->> simple [empty dummy, connected to chassis dummy, any name]
--->> doors [dummy, connected to chassis dummy, any name]
----->>> left_half_front_doors [dummy, connected to doors, any name]
\ - - ->>>> left_half_front [detail(s) of left half front doors]
\ - - ->>>> left_half_front_interior [other detail(s)]
\ - - ->>>> left_half_front_dont [other detail(s)]
\ - - ->>>> left_half_front_glass [glass of left half front doors]
----->>> left_half_rear_doors [dummy, connected to doors, any name]
\ - - ->>>> left_half_rear [detail(s) of left half rear doors]
\ - - ->>>> left_half_front_interior [other detail(s)]
\ - - ->>>> left_half_rear_dont [other detail(s)]
\ - - ->>>> left_half_rear_glass [glass of left half rear doors]
----->>> right_half_front_doors [dummy, connected to doors, any name]
\ - - ->>>> right_half_front [detail(s) of right half front doors]
\ - - ->>>> right_half_front_interior [other detail(s)]
\ - - ->>>> right_half_front_dont [other detail(s)]
\ - - ->>>> right_half_front_glass [glass of right half front doors]
----->>> right_half_rear_doors [dummy, connected to doors, any name]
\ - - ->>>> right_half_rear [detail(s) of right half rear doors]
\ - - ->>>> right_half_front_interior [other detail(s)]
\ - - ->>>> right_half_rear_dont [other detail(s)]
\ - - ->>>> right_half_rear_glass [glass of right half rear doors]
Download Link
https://modsforgta.ucoz.ru/load/modifikacii/avtorskie_modifikacii/ozhivlenie_komponentov_modelej_vagonov_gta_sa_cleo4/2-1-0-50
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@Leinad
I had downloaded the script from author's Russian site and the archive has ReadMe.htm what consists of a description and a tutorial but in Russian.
If you need animated components in your dff model you can use hierarchy of my tram or I can translate the tutorial in English (but after tomorrow only)
A dff model must have strict hierarchy with separated "wheel_rf_dummy" and some empty dummies
===> ORDER for animated doors <===
main dummy [dummy]
...
-> chassis dummy [dummy]
...
--->> wheel_rf_dummy [dummy, connected to chassis dummy, separated of bogie_front]
----->>> wheel [empty dummy, connected to wheel_rf_dummy, any name]
--->> simple [empty dummy, connected to chassis dummy, any name]
--->> doors [dummy, connected to chassis dummy, any name]
----->>> left_half_front_doors [dummy, connected to doors, any name]
\ - - ->>>> left_half_front [detail(s) of left half front doors]
\ - - ->>>> left_half_front_interior [other detail(s)]
\ - - ->>>> left_half_front_dont [other detail(s)]
\ - - ->>>> left_half_front_glass [glass of left half front doors]
----->>> left_half_rear_doors [dummy, connected to doors, any name]
\ - - ->>>> left_half_rear [detail(s) of left half rear doors]
\ - - ->>>> left_half_front_interior [other detail(s)]
\ - - ->>>> left_half_rear_dont [other detail(s)]
\ - - ->>>> left_half_rear_glass [glass of left half rear doors]
----->>> right_half_front_doors [dummy, connected to doors, any name]
\ - - ->>>> right_half_front [detail(s) of right half front doors]
\ - - ->>>> right_half_front_interior [other detail(s)]
\ - - ->>>> right_half_front_dont [other detail(s)]
\ - - ->>>> right_half_front_glass [glass of right half front doors]
----->>> right_half_rear_doors [dummy, connected to doors, any name]
\ - - ->>>> right_half_rear [detail(s) of right half rear doors]
\ - - ->>>> right_half_front_interior [other detail(s)]
\ - - ->>>> right_half_rear_dont [other detail(s)]
\ - - ->>>> right_half_rear_glass [glass of right half rear doors]
Download Link
https://modsforgta.ucoz.ru/load/modifikacii/avtorskie_modifikacii/ozhivlenie_komponentov_modelej_vagonov_gta_sa_cleo4/2-1-0-50
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09/08/2020 05:12
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I just released that to open the folding doors you need to presw num pad (I made a test with your tram and it worked) , Anim Train mod didn't include the tutotial, I had to open the cleo and I saw the key pressed comands, But Subway train doors still no open :/Quote: LeinadHi SergeDV, I tried to adapt the sliding doors in Subway Train from GTA IV, but I can't open the doors, am I doing omething wrong?Quote: SergeDV
@Leinad
You can see hierarchy in the tram or a tutorial by author of "Animtrain v1.1"
https://imgur.com/a/SHtNdxo
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09/08/2020 01:44
https://imgur.com/a/SHtNdxo
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Hi SergeDV, I tried to adapt the sliding doors in Subway Train from GTA IV, but I can't open the doors, am I doing omething wrong?Quote: SergeDV
@Leinad
You can see hierarchy in the tram or a tutorial by author of "Animtrain v1.1"
https://imgur.com/a/SHtNdxo
Цитировать | Ответить | (1)
05/05/2020 17:31
@Leinad
You can see hierarchy in the tram or a tutorial by author of "Animtrain v1.1"
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@Leinad
You can see hierarchy in the tram or a tutorial by author of "Animtrain v1.1"
Цитировать | Ответить | (1)
05/05/2020 15:42
How did you do the sliding doors? That's an insteresting feature
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How did you do the sliding doors? That's an insteresting feature
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05/05/2020 11:53
@Ludiceiver
This is a box only. You need a modmaker who will make the full tram...
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@Ludiceiver
This is a box only. You need a modmaker who will make the full tram...
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