San Andreas / Скины / Новый вид / модель
Zafina (Tekken7)
- EvyFirefly | загрузил EvyFirefly
- 06/06/2020
- 3965 Скачивания
Оценки:
Сначала войди в аккаунт.
Избранное:
Videos
Видео пока не добавлены.Войди в аккаунт, чтобы добавить видео к этому моду.
Описание
Zafina from Tekken 7, blue and red textures
Комментарии
Опубликовано комментариев: 18.
06/15/2020 18:08
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Maybe you'll find the better way to do it 
Цитировать | Ответить | (0)
Quote: cabell99
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
I know that GTA can handle models of about 100,000 polygons, maybe more... But if the model needs to be optimized, I break it into parts in 3DS MAX and optimize each with modifiers, until the quality loss become noticeable... Some parts can be optimized more, some less.
You can also remove parts that you will not see in the game (for example, body parts under clothing). I haven’t seen tutorials about this for GTA, but in any case, there is a lot about optimization tools in 3D max and other programms
Цитировать | Ответить | (0)
06/14/2020 18:17
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Цитировать | Ответить | (0)
@EvyFirefly Take Skarlett's model from MK 11
But what method did you use to do that to the characters, not only from Tekken, but also from others? Oh, where can I see a tutorial where I can see how those solutions are made? I'm really interested in taking out characters that the game can't handle.
Цитировать | Ответить | (0)
06/14/2020 18:14
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
They have big muscled shoulders and legs, and they usually need a lot of model (and texture) fixes. I try to do most of them, without changing radically their bodies, but they may still look kinda... manly with some (not female) anims
Цитировать | Ответить | (0)
Quote: cabell99
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
English is not my language, so I'm not sure I'd catch your question well... Anyways, Tekken girls in GTA are real pain
Цитировать | Ответить | (0)
06/14/2020 17:32
OK, it seems I have her model somewhere...
Цитировать | Ответить | (1)
Quote: Mirres Kazik
Can you make asuka kazama hakama skin, please? Thank you!
OK, it seems I have her model somewhere...
Цитировать | Ответить | (1)
06/11/2020 05:06
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
Цитировать | Ответить | (0)
Good bro, friend, hey, ask a question, how are you trying to get that character to come out well in the game?
Цитировать | Ответить | (0)
06/09/2020 19:23
Can you make asuka kazama hakama skin, please? Thank you!
Цитировать | Ответить | (0)
Can you make asuka kazama hakama skin, please? Thank you!
Цитировать | Ответить | (0)
06/07/2020 17:55
@MatureMasters Well... I`ll look what can be done with her
Цитировать | Ответить | (0)
@MatureMasters Well... I`ll look what can be done with her
Цитировать | Ответить | (0)





