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PigIlFigo32's Simple carcols.dat fix
- PigIlFigo32 | загрузил PigIlFigo32
- 05/18/2026
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Описание
The Simple carcols.dat fix fixes obvious typing errors and bugs in the file, without altering any of the game's original color lines and maintaining the original vanilla look.
col section
Fixed color #98 malachite poly, which had a "." instead of a "," in its RGB value. This is the famous Big Smoke's Glendale fix, which will now spawn in its intended light grey primary color rather than it being pulled from a traffic combination.
car section
Fixed the Bravura's color line, which was missing a space between two color combinations (87,87 and 91,91) causing the game to skip the latter entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Fixed the Cheetah's color line, which was missing a "," at the end of one of the combinations (40,1) causing the game to skip the next one (62,1) entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Removed a duplicate color combination from the Flatbed's color line (32,74 was listed twice in the color line).
Fixed the Moonbeam's color line, which had an obvious typing error as the combination 117,227 used a color (#227) not listed in the col section. Since all other color combinations for the Moonbeam have uniform primary and secondary colors, it has been changed to 117,117.
Removed a duplicate color combination from the Savanna's color line (97,96 was listed twice in the color line).
Fixed the Slamvan's color line, which was missing a "," at the end of one of the combinations (66,1) causing the game to skip the next one (97,1) entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Removed a duplicate color combination from the Camper's color line. The combination 1,31,1,0 was listed twice at the beginning of the color line. This was most definitely done by the developers to make the Truth's Mothership's paintjob appear as intended in missions, since when removing one of the 1,31,1,0 combinations from the Camper's color line, the Mothership would appear with a stripe in which the paintjob's colors appeared dark red, due to its tertiary color (#3 cherry red) being pulled by the game from the very next traffic combination (1,20,3,0). This happened because paintjobs on all cars will warp their colors when you change the color underneath them to anything that's not #1 White. It has been fixed by simply moving the last color combination (17,0,120,0) in the first position right before the 1,31,1,0 combination, which not only now makes the Mothership appear with its intended neutral white color underneath the paintjob, but also maintains the original order in which the Pay'n Spray applied colors to the vehicle when respraying it. Note that if you simply reload the game after starting one of the missions in which the Mothership appears, then start it again, it will most likely spawn with other traffic tertiary colors, because the mission scripts only force the primary and secondary colors to be #1 White, leaving the tertiary and quaternary colors to be pulled from the next available traffic combination.
col section
Fixed color #98 malachite poly, which had a "." instead of a "," in its RGB value. This is the famous Big Smoke's Glendale fix, which will now spawn in its intended light grey primary color rather than it being pulled from a traffic combination.
car section
Fixed the Bravura's color line, which was missing a space between two color combinations (87,87 and 91,91) causing the game to skip the latter entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Fixed the Cheetah's color line, which was missing a "," at the end of one of the combinations (40,1) causing the game to skip the next one (62,1) entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Removed a duplicate color combination from the Flatbed's color line (32,74 was listed twice in the color line).
Fixed the Moonbeam's color line, which had an obvious typing error as the combination 117,227 used a color (#227) not listed in the col section. Since all other color combinations for the Moonbeam have uniform primary and secondary colors, it has been changed to 117,117.
Removed a duplicate color combination from the Savanna's color line (97,96 was listed twice in the color line).
Fixed the Slamvan's color line, which was missing a "," at the end of one of the combinations (66,1) causing the game to skip the next one (97,1) entirely when spawning the car in traffic or when the player resprays it at a Pay'n Spray.
Removed a duplicate color combination from the Camper's color line. The combination 1,31,1,0 was listed twice at the beginning of the color line. This was most definitely done by the developers to make the Truth's Mothership's paintjob appear as intended in missions, since when removing one of the 1,31,1,0 combinations from the Camper's color line, the Mothership would appear with a stripe in which the paintjob's colors appeared dark red, due to its tertiary color (#3 cherry red) being pulled by the game from the very next traffic combination (1,20,3,0). This happened because paintjobs on all cars will warp their colors when you change the color underneath them to anything that's not #1 White. It has been fixed by simply moving the last color combination (17,0,120,0) in the first position right before the 1,31,1,0 combination, which not only now makes the Mothership appear with its intended neutral white color underneath the paintjob, but also maintains the original order in which the Pay'n Spray applied colors to the vehicle when respraying it. Note that if you simply reload the game after starting one of the missions in which the Mothership appears, then start it again, it will most likely spawn with other traffic tertiary colors, because the mission scripts only force the primary and secondary colors to be #1 White, leaving the tertiary and quaternary colors to be pulled from the next available traffic combination.
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