San Andreas / Моды / CLEO-моды
Drop Weapons Like In GTA IV v3.2
- ArtemQa146 | загрузил ArtemQa146
- gtainside.com/user/ArtemQa146
- 06/25/2024 (Последнее обновление: 08/12/2026)
- 14668 Скачивания
Оценки:
Сначала войди в аккаунт.
Избранное:
Описание
Now after you run out of ammo, CJ throw away your weapon like in GTA IV. You can also throw away any weapon by pressing TAB + G (Can be changed in .ini).
v3.2
Fixed a crash when disarming people
v3.1
In .ini, an option has been added that allows you to enable or disable throwing weapons when there are no bullets.
v3.0
- Added the ability to knock out an enemy's weapon with a shot in the hand, after which you can pick up this weapon. You can disable the feature in .ini or adjust the percentage as you wish. This feature does not work on characters controlled by scripts or missions.;
- There are now two modes of discarded/knocked-out weapons: Default pickups or weapons on the ground as in GTA IV;
- Fixed crashes when multiple grenades are thrown or RPGs are fired;
- To pick up a weapon from the ground, in the "weapon on the ground" mode, you need to press a key (Configurable in .ini, TAB by default).
v2.0
is my version with the ability to pick up discarded weapons, because in the past there was a crash with the Weapon Details mod (during reloading). I couldn't correct his script, so I wrote a little bit in my own way. I recommend this version.
v2.0
Version by DavidStrs.
It is possible to pick up discarded weapons again. Added animation for raising weapons (I simplified it).
Комментарии
Опубликовано комментариев: 11.
I really like this one, it's much better than the gun just disappearing from our hands
Цитировать | Ответить | (0)
@Nooblevelmax this is pc version mods section go and search in mobile section Noob
Цитировать | Ответить | (0)
i think i should't paste script here ill give it to you and yea its your script so no need anything credits and s*** i am happy to see you doing greate
Цитировать | Ответить | (0)
@ArtemQa146 is it really necessary to throw away and pick up the weapon back?
yea why not lets say in accidently you throw it and it has ammo in it and you dont wanna use cheatmenu to get same weapon back ? makes more sense
Цитировать | Ответить | (0)
@Davidstrs
I think I can indicate the number of bullets in the structure of the object (of course I won’t create pickups) but... is it really necessary to throw away and pick up the weapon back? If so, I’ll do it
(the modifications took more than 2 weeks and no one wrote about it)
Цитировать | Ответить | (0)
ok you throw it when its empty that make sense to not pick it up but when you tab+G you throw gun make it possible to pickupable if gun has ammo in it some logic. you know what i mean
Цитировать | Ответить | (1)


