San Andreas / Моды / CLEO-моды
Race Creator++ [v1.6!]
- Flitbed | загрузил Flitbed
- 06/20/2023
- 19687 Скачивания
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Описание
Simple. Fast. Practical.
A race creator is something i've looking for years ago, and it's strange there's not a lot of them. So I asked myself, why not make it by myself?
Race creator++ is indeed an in-game race creator that makes use of .ini files to save races settings and modify them whenever you want (in-game or not). You can do almost all the work in-game, and by just tipping a cheat you can select between 3 options: create, edit and play.
Creating a race allows you to:
-Create unlimited races.
-Add unlimited checkpoints, changing it's radius and how te opponents will reach it.
-Remove and edit checkpoints.
-Add up to 20 opponents and remove their positions whenever you want.
-Change race type, track type and monetary reward(last one only through the .ini file).
NEW! - Place unlimited objects around all the map, in an easy way and change there properties, and edit/delete each of them whenever you want.
Editing a race allows you to:
-Load any already created race, and then do all you can do creating a race
Before starting the race you can:
-Select any already created race from a list.
-Change amount of laps if the track is a circuit.
-Highly customize opponents: you can select a car category for them (and you if doesn't have one), make them select you car (one-make race) or customize car opponents one by one, allowing added cars and tunes(
you can select cars from tuning mod on this way).
-Adjust some options (like time, weather and gravity) that will take effect during the race.
You can create unlimited races, and to change the name that is show in-game you should rename the .ini files.
By default the cheat to open the menu is RCEMNU but you can change it and more things in the General settings.ini file.
There is more info in the readme.
MANDATORY:
-Latest version of Cleo
-Cleo+
The Cleo+ link is in the readme.
CREDITS:
•Junior_Djjr - Cleo+
•Stargost - Helped with translation
Changelog:
V1.6 (20th September, 2023):
-Added a object spawner/map editor! You can place the unlimited objects around all the map.
°"San fierro grand prix" track
(inside the already-made optional
race pack) was updated with
objects.
-Fixed a bug that was causing the custom race menu getting stucked.
v1.5 (20th August, 2023):
-Now before starting a race you will find the "Options" section, where you can adjust some
things before starting a race:
•Time (and if it will be fixed during the race or not)
•Weather
•Wanted level (and if it will be fixed
during the race or not)
•Traffic
•Damages
•Visual damages
•Gravity (you can do a race on the
moon or simulate a F1 race)
-Added a new option when you select "Start custom race": the "Special cars for opponents".
If you select this, you will see the grid preview, allowing you to change the opponents cars on a different way.
This option was designed to work with Tuning mod (but can be useful for many other things), so now you can race againts highly tuned cars.
-More races were added to the already made optional race pack.
-Fixed a bug that did not allow you to create more than 9 custom categories. There is no limit now.
-Improved the position display.
-Slightly improved some menus.
v1.4 (14th July, 2023):
-Definitely fixed opponents stopping for no reason.
-Fixed opponents being stuck with other cars when respawning.
-Now you can disable the time counter, the lap counter and the position board through General settings.ini
-Now there's a option to show opponents on map, by default it's disabled but you can enable it in general settings.ini.
v1.3 (8th july, 2023):
-Most important menus were reworked. Now they are more intuitive and show some info!
-Added a position system, now it will be displayed on all races!
-Now you can change the visibility of the checkpoints. This doesn't work as it sound, i recommend you to read the readme.
-Now the two last placed checkpoints will be visible when creating/editing a race.
-The checkpoint 0 ("final checkpoint") blip now is green on circuit races. On sprint races, the last checkpoint will also be green.
-Now you can change through General settings.ini if a red marker will appear above opponents.
-More races were added to the already made optional race pack.
-Improved the opponents driving on planes.
-Fixed custom categories not working as they should.
-Fixed a bug with the respawning system on sea races.
-Fixed a rare bug where the opponents were just stoping and doing nothing
Note that the races created before the update will be automatically updated when starting or editing them for the first time.
v1.2 (22th June, 2023):
-Now the opponents will respawn on the last checkpoint if they are underwater, upside down or stopped for some reason.
-Changed how the opponents drive on "direct" behavior.
-Fixed side skirts not saving for custom opponents.
-Changed the position for some menus.
My plans with this mod are not completed, I want to make better menus and add more features, but I'll spend more time on studies that on modding.
In the next update i want to redo all the create mode, to make it even more practical and easy to create a race, so stay tuned.
If you find any bug or something pls tell me
Thanks for all and have fun!!
A race creator is something i've looking for years ago, and it's strange there's not a lot of them. So I asked myself, why not make it by myself?
Race creator++ is indeed an in-game race creator that makes use of .ini files to save races settings and modify them whenever you want (in-game or not). You can do almost all the work in-game, and by just tipping a cheat you can select between 3 options: create, edit and play.
Creating a race allows you to:
-Create unlimited races.
-Add unlimited checkpoints, changing it's radius and how te opponents will reach it.
-Remove and edit checkpoints.
-Add up to 20 opponents and remove their positions whenever you want.
-Change race type, track type and monetary reward(last one only through the .ini file).
NEW! - Place unlimited objects around all the map, in an easy way and change there properties, and edit/delete each of them whenever you want.
Editing a race allows you to:
-Load any already created race, and then do all you can do creating a race
Before starting the race you can:
-Select any already created race from a list.
-Change amount of laps if the track is a circuit.
-Highly customize opponents: you can select a car category for them (and you if doesn't have one), make them select you car (one-make race) or customize car opponents one by one, allowing added cars and tunes(
you can select cars from tuning mod on this way).
-Adjust some options (like time, weather and gravity) that will take effect during the race.
You can create unlimited races, and to change the name that is show in-game you should rename the .ini files.
By default the cheat to open the menu is RCEMNU but you can change it and more things in the General settings.ini file.
There is more info in the readme.
MANDATORY:
-Latest version of Cleo
-Cleo+
The Cleo+ link is in the readme.
CREDITS:
•Junior_Djjr - Cleo+
•Stargost - Helped with translation
Changelog:
V1.6 (20th September, 2023):
-Added a object spawner/map editor! You can place the unlimited objects around all the map.
°"San fierro grand prix" track
(inside the already-made optional
race pack) was updated with
objects.
-Fixed a bug that was causing the custom race menu getting stucked.
v1.5 (20th August, 2023):
-Now before starting a race you will find the "Options" section, where you can adjust some
things before starting a race:
•Time (and if it will be fixed during the race or not)
•Weather
•Wanted level (and if it will be fixed
during the race or not)
•Traffic
•Damages
•Visual damages
•Gravity (you can do a race on the
moon or simulate a F1 race)
-Added a new option when you select "Start custom race": the "Special cars for opponents".
If you select this, you will see the grid preview, allowing you to change the opponents cars on a different way.
This option was designed to work with Tuning mod (but can be useful for many other things), so now you can race againts highly tuned cars.
-More races were added to the already made optional race pack.
-Fixed a bug that did not allow you to create more than 9 custom categories. There is no limit now.
-Improved the position display.
-Slightly improved some menus.
v1.4 (14th July, 2023):
-Definitely fixed opponents stopping for no reason.
-Fixed opponents being stuck with other cars when respawning.
-Now you can disable the time counter, the lap counter and the position board through General settings.ini
-Now there's a option to show opponents on map, by default it's disabled but you can enable it in general settings.ini.
v1.3 (8th july, 2023):
-Most important menus were reworked. Now they are more intuitive and show some info!
-Added a position system, now it will be displayed on all races!
-Now you can change the visibility of the checkpoints. This doesn't work as it sound, i recommend you to read the readme.
-Now the two last placed checkpoints will be visible when creating/editing a race.
-The checkpoint 0 ("final checkpoint") blip now is green on circuit races. On sprint races, the last checkpoint will also be green.
-Now you can change through General settings.ini if a red marker will appear above opponents.
-More races were added to the already made optional race pack.
-Improved the opponents driving on planes.
-Fixed custom categories not working as they should.
-Fixed a bug with the respawning system on sea races.
-Fixed a rare bug where the opponents were just stoping and doing nothing
Note that the races created before the update will be automatically updated when starting or editing them for the first time.
v1.2 (22th June, 2023):
-Now the opponents will respawn on the last checkpoint if they are underwater, upside down or stopped for some reason.
-Changed how the opponents drive on "direct" behavior.
-Fixed side skirts not saving for custom opponents.
-Changed the position for some menus.
My plans with this mod are not completed, I want to make better menus and add more features, but I'll spend more time on studies that on modding.
In the next update i want to redo all the create mode, to make it even more practical and easy to create a race, so stay tuned.
If you find any bug or something pls tell me
Thanks for all and have fun!!
Комментарии
Опубликовано комментариев: 46.
08/19/2023 04:46
Que putisima salvajada de mod, es la cosa mas increible que he probado en mi maldita vida. Sigue asi chaval eres la polla con cebolla de verdad que buen mod sin lugar a dudas es increible.



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Que putisima salvajada de mod, es la cosa mas increible que he probado en mi maldita vida. Sigue asi chaval eres la polla con cebolla de verdad que buen mod sin lugar a dudas es increible.
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12/24/2025 06:38
I've been looking for a mod like this for a long time, and this is an excellent quality one.
I really like it. It's easy to use, so I highly recommend it.
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I've been looking for a mod like this for a long time, and this is an excellent quality one.
I really like it. It's easy to use, so I highly recommend it.
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12/21/2025 16:27
Hay algún foro en el que compartir las carreras que uno hace?
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Hay algún foro en el que compartir las carreras que uno hace?
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12/30/2024 14:33
my man, i have a problem
when i include the CLEO mod to the game directory and run it, it doesnt load the game and crashes
can you help me with that?
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my man, i have a problem
when i include the CLEO mod to the game directory and run it, it doesnt load the game and crashes
can you help me with that?
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12/15/2024 13:33
Seems like there is a big flaw in your script, CrashInfo showed error 0x0059FE47
I tested it with your tracks such as San Fierro Grand Prix, but it even happened to my own custom track
Used (almost) vanilla game. Just used NoClip to spectate the AI racing
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Seems like there is a big flaw in your script, CrashInfo showed error 0x0059FE47
I tested it with your tracks such as San Fierro Grand Prix, but it even happened to my own custom track
Used (almost) vanilla game. Just used NoClip to spectate the AI racing
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11/17/2024 07:36
@Flitbed
Dude, I just played a race with the mixed category and almost peed my pants. So much fun to watch a semi truck racing alongside an rc car and a police car. It gave me an idea. If it isn't too much trouble, can you make a random mode in which all the cars change randomly after each lap? Kinda like Broughy's random all races in GTA V. Thanks.
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@Flitbed
Dude, I just played a race with the mixed category and almost peed my pants. So much fun to watch a semi truck racing alongside an rc car and a police car. It gave me an idea. If it isn't too much trouble, can you make a random mode in which all the cars change randomly after each lap? Kinda like Broughy's random all races in GTA V. Thanks.
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10/05/2024 09:23
Tried installing with both cleo and modloader however my game won't open with the Racecreator++ folder in my native cleo folder, please help
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Tried installing with both cleo and modloader however my game won't open with the Racecreator++ folder in my native cleo folder, please help
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07/10/2024 13:35
@NicoMarichalar Buenas
No se pueden poner personas con el mod, pero si podes grabar mientras los autos corren solos, y podes posicionarlos dónde quieras.
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@NicoMarichalar Buenas
No se pueden poner personas con el mod, pero si podes grabar mientras los autos corren solos, y podes posicionarlos dónde quieras.
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07/07/2024 23:15
Hola! con este mod es posible que haya una persona que inicie la carrera? Mi idea es hacer videos de picadas en la calle y estaría genial que haya una persona en el medio de los 2 autos en vez del marcador en la pantalla, digo para que sea más realista.
Saludos y espero tu respuesta :)
PD: Me olvidaba, mi idea es que yo filme y que los autos a correr, sean manejados por el mod.
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Hola! con este mod es posible que haya una persona que inicie la carrera? Mi idea es hacer videos de picadas en la calle y estaría genial que haya una persona en el medio de los 2 autos en vez del marcador en la pantalla, digo para que sea más realista.
Saludos y espero tu respuesta :)
PD: Me olvidaba, mi idea es que yo filme y que los autos a correr, sean manejados por el mod.
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07/03/2024 03:39
@trgb8 Hi
It is not intended to work with dyom, however you can start the race first, then the mission and maybe it will work, but I didn't try that.
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@trgb8 Hi
It is not intended to work with dyom, however you can start the race first, then the mission and maybe it will work, but I didn't try that.
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06/26/2024 18:24
can i combine this mod with DYOM?
how to open Menu Racing?
thanks
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can i combine this mod with DYOM?
how to open Menu Racing?
thanks
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06/15/2024 16:19
@Leinad Hi again! You can already do that in the last version, just go to the general settings ini and set "ShowOpponentsOnMap" (or something like that) on 1.
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@Leinad Hi again! You can already do that in the last version, just go to the general settings ini and set "ShowOpponentsOnMap" (or something like that) on 1.
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06/14/2024 21:13
hi, me again lol, just one suggestion, it is possible to add a blip to each car in the race? that way we can know the position of each competitor
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hi, me again lol, just one suggestion, it is possible to add a blip to each car in the race? that way we can know the position of each competitor
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06/02/2024 08:41
@Flitbed
(1. Yes, you can use any car you want, when the race is over you will be teleported with your car to the place where you started the race.)
= Are you sure? Like I can finally use my personal cars in all of the Safehouse's Garage to join the race without simply teleporting to a random generated car? Also, please a YouTube video to prove that your answer is true.
(2. Not yet, but I'm considering it.)
= I hope so in the upcoming version of your mod
(3. Yes it is, the only problem is that if you disable traffic, police cars will not appear during the race.)
=

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@Flitbed
(1. Yes, you can use any car you want, when the race is over you will be teleported with your car to the place where you started the race.)
= Are you sure? Like I can finally use my personal cars in all of the Safehouse's Garage to join the race without simply teleporting to a random generated car? Also, please a YouTube video to prove that your answer is true.
(2. Not yet, but I'm considering it.)
= I hope so in the upcoming version of your mod
(3. Yes it is, the only problem is that if you disable traffic, police cars will not appear during the race.)
=
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06/01/2024 15:25
@DavidGeorge1991
Hello there!
1. Yes, you can use any car you want, when the race is over you will be teleported with your car to the place where you started the race.
2. Not yet, but I'm considering it.
3. Yes it is, the only problem is that if you disable traffic, police cars will not appear during the race.
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@DavidGeorge1991
Hello there!
1. Yes, you can use any car you want, when the race is over you will be teleported with your car to the place where you started the race.
2. Not yet, but I'm considering it.
3. Yes it is, the only problem is that if you disable traffic, police cars will not appear during the race.
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05/31/2024 00:00
Hello @Flitbed,
I have questions to ask about your new CLEO mod:
*Is it possible to use 'any garage vehicles' (i.e vehicles stored in any garages throughout San Andreas) before starting a custom made race?
*Aside from typing a cheat, is there an alternative way to activate this mod? Like walking to a nearby mission marker in Pay n Spray shops? I think that would be a good suggestion to the next version, I hope.
*Is it possible to have a Wanted Level stars before or during the race?
I'd appreciate your response anytime soon. God bless you and your CLEO mod.
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Hello @Flitbed,
I have questions to ask about your new CLEO mod:
*Is it possible to use 'any garage vehicles' (i.e vehicles stored in any garages throughout San Andreas) before starting a custom made race?
*Aside from typing a cheat, is there an alternative way to activate this mod? Like walking to a nearby mission marker in Pay n Spray shops? I think that would be a good suggestion to the next version, I hope.
*Is it possible to have a Wanted Level stars before or during the race?
I'd appreciate your response anytime soon. God bless you and your CLEO mod.
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03/01/2024 01:14
@FlitbedSorry for delayed response, I'm not online frequently. The menu freezes after I open race list with "start race". It soft locks and I need to restart the game. I had installed all the races you provided in the downloads and then added 2 more with everything working smoothly. But after adding a third (race 23) and editing to the Country Endurance path of the original game, it started freezing the menu when trying to start a race. Even after uninstalling the races and addi g one by one, the soft lock still occurs.
BTW, tha ks for your reply.
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@FlitbedSorry for delayed response, I'm not online frequently. The menu freezes after I open race list with "start race". It soft locks and I need to restart the game. I had installed all the races you provided in the downloads and then added 2 more with everything working smoothly. But after adding a third (race 23) and editing to the Country Endurance path of the original game, it started freezing the menu when trying to start a race. Even after uninstalling the races and addi g one by one, the soft lock still occurs.
BTW, tha ks for your reply.
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02/27/2024 02:13
@Ndukong Hmmm which menu is freezing? And how did you manage to cause that bug?
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@Ndukong Hmmm which menu is freezing? And how did you manage to cause that bug?
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02/26/2024 23:54
The mod is absolutely wonderful, but I don't think the bug that freezes the menu has been fixed. I installed your race pack and started recreating the games original races. After adding San Fierro Fast lane, San Fierro his and Country Endurance, the bug kicked in.
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The mod is absolutely wonderful, but I don't think the bug that freezes the menu has been fixed. I installed your race pack and started recreating the games original races. After adding San Fierro Fast lane, San Fierro his and Country Endurance, the bug kicked in.
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02/11/2024 04:21
@AlexanderUrz Hello and thank you so much for the comment, I really appreciate it! I had the idea of the images in mind and I want to include that in the next update.
-
Also I want to let all of you know that the positive comments really help the mod not to end up abandoned or something like that, these motivate me and I want to continue to give you "quality" content. Thanks
Well, end of the emotional moment, you can now go back to your routine of waiting indefinitely for the next update (jk, I'm working on it)
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@AlexanderUrz Hello and thank you so much for the comment, I really appreciate it! I had the idea of the images in mind and I want to include that in the next update.
-
Also I want to let all of you know that the positive comments really help the mod not to end up abandoned or something like that, these motivate me and I want to continue to give you "quality" content. Thanks
Well, end of the emotional moment, you can now go back to your routine of waiting indefinitely for the next update (jk, I'm working on it)
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01/12/2024 07:50
For more than 10 years, I have played with hundreds and hundreds of different modifications in the game, and I have never taken the liberty or the trouble to rate, comment, or talk about any mod, as I have always believed it is a waste of time, and I should just enjoy it. However, this is the best mod I have seen in all my years playing GTA San Andreas. It is something I have been waiting for a long time, as I am a fan of mods that allow you to be creative. This mod is incredibly intuitive and, at the same time, advanced. I greatly appreciate your effort in this, and hopefully, there is a database or a site where users can share their tracks. It would be great if you could add a feature to allow users to display images of the tracks created by them. In other words, allow the user to modify or add a TXD file where they have previously edited a map indicating how the track they will play looks like. I hope that a future update allows this.
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For more than 10 years, I have played with hundreds and hundreds of different modifications in the game, and I have never taken the liberty or the trouble to rate, comment, or talk about any mod, as I have always believed it is a waste of time, and I should just enjoy it. However, this is the best mod I have seen in all my years playing GTA San Andreas. It is something I have been waiting for a long time, as I am a fan of mods that allow you to be creative. This mod is incredibly intuitive and, at the same time, advanced. I greatly appreciate your effort in this, and hopefully, there is a database or a site where users can share their tracks. It would be great if you could add a feature to allow users to display images of the tracks created by them. In other words, allow the user to modify or add a TXD file where they have previously edited a map indicating how the track they will play looks like. I hope that a future update allows this.
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12/07/2023 20:06
@Nauj_extra Hi! I was playing but the mod works for me. Do your have Cleo+ installed? Because it's mandatory for the mod to work.
If you already have installed Cleo+ then i suggest you to download SCRLog, and send me the crash log so i can look up where the problem is.
SCRLog link: https://www.mixmods.com.br/2020/10/iii-vc-sa-scrlog-2020-3-descobrir-crash-em-mod-cleo/
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@Nauj_extra Hi! I was playing but the mod works for me. Do your have Cleo+ installed? Because it's mandatory for the mod to work.
If you already have installed Cleo+ then i suggest you to download SCRLog, and send me the crash log so i can look up where the problem is.
SCRLog link: https://www.mixmods.com.br/2020/10/iii-vc-sa-scrlog-2020-3-descobrir-crash-em-mod-cleo/
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12/04/2023 22:41
Every time the race ends my game closes and I really don't know how to fix that

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Every time the race ends my game closes and I really don't know how to fix that
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12/03/2023 03:11
Every time that I end a race or explode my vehicle the game closes, i don't know if it's a crash because it doesn't show an crash mensage. Do you have an ideia of what could it be?
Also there's a way of ending a race without destroying my car?
Obs: I used the races from the race pack
Sorry for the bad english, nice mod
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Every time that I end a race or explode my vehicle the game closes, i don't know if it's a crash because it doesn't show an crash mensage. Do you have an ideia of what could it be?
Also there's a way of ending a race without destroying my car?
Obs: I used the races from the race pack
Sorry for the bad english, nice mod
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09/20/2023 14:35
V1.6 was released, the main feature introduced is the object creator, but a critical bug was also fixed. Check out the changelog to see more.
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V1.6 was released, the main feature introduced is the object creator, but a critical bug was also fixed. Check out the changelog to see more.
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09/04/2023 14:06
@arcadeXt ok, I have been testing and for some reason it only works with the space key lol. So for now you must assign space as your sprint key in control options. I'll fix it in the next update, thanks for let me know
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@arcadeXt ok, I have been testing and for some reason it only works with the space key lol. So for now you must assign space as your sprint key in control options. I'll fix it in the next update, thanks for let me know
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09/04/2023 09:52
@Flitbed Yes I understand navigating by Arrow keys but I was asking how do I proceed further as in how do I select the options, Shift or Enter key does not selects the options. While pressing Enter key the menu (race Creator menu) gets exited, and when using Shift key to select the option it just makes a sound but does not proceed ahead. What do i do?

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@Flitbed Yes I understand navigating by Arrow keys but I was asking how do I proceed further as in how do I select the options, Shift or Enter key does not selects the options. While pressing Enter key the menu (race Creator menu) gets exited, and when using Shift key to select the option it just makes a sound but does not proceed ahead. What do i do?
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![Race Creator++ [v1.6!]](/img/202306/s/1687277761_RaceC.jpg)
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