San Andreas / Моды / CLEO-моды
Off Mission
- SIZZZ | загрузил devnobat
- 08/08/2020
- 3847 Скачивания
Оценки:
Сначала войди в аккаунт.
Избранное:
Описание
A small script that allows you to turn off a running mission. To turn off the mission, press the keyboard shortcut 1+2.
It will be useful when testing missions so that you don't have to restart DYOM every time.
It is also possible to teleport to the place where you finished the mission using the keyboard shortcut 1+3.
P.S: You can turn off the mission at any time, even during cutscenes.
ATTENTION: Turn off the mission only when you are on the street
otherwise it may get stuck in the texture of the rooms.
It will be useful when testing missions so that you don't have to restart DYOM every time.
It is also possible to teleport to the place where you finished the mission using the keyboard shortcut 1+3.
P.S: You can turn off the mission at any time, even during cutscenes.
ATTENTION: Turn off the mission only when you are on the street
otherwise it may get stuck in the texture of the rooms.
Комментарии
Опубликовано комментариев: 9.
08/09/2020 16:55
I apologize for the faulty inscription "Mission completed". The script is designed for the English version of the game. On my version of the game (Russian), it is not displayed correctly.
Цитировать | Ответить | (0)
I apologize for the faulty inscription "Mission completed". The script is designed for the English version of the game. On my version of the game (Russian), it is not displayed correctly.
Цитировать | Ответить | (0)
08/09/2020 12:04
@devnobat But normally when you abort mission you failed the mission, not mission passed man. For example $SWEET_TOTAL_PASSED_MISSIONS += 1 would be according to sweet's passed missions like main.scm coding. I'm sure I can do that. I think this mod is so wrong but Idea is very nice
Цитировать | Ответить | (0)
@devnobat But normally when you abort mission you failed the mission, not mission passed man. For example $SWEET_TOTAL_PASSED_MISSIONS += 1 would be according to sweet's passed missions like main.scm coding. I'm sure I can do that. I think this mod is so wrong but Idea is very nice
Цитировать | Ответить | (0)
08/09/2020 08:37
@muhammad_herizal This name was given to him by the author. In my opinion, the name "Reset Mission" would be more suitable for him. The name of the pop-up label may differ in different versions and stages of the game.
Цитировать | Ответить | (0)
@muhammad_herizal This name was given to him by the author. In my opinion, the name "Reset Mission" would be more suitable for him. The name of the pop-up label may differ in different versions and stages of the game.
Цитировать | Ответить | (0)
08/09/2020 03:08
why is the title "Off Mission"?
more precisely it's "Abort Mission".
and your screenshot doesn't match the title, "Mission Passed" but the script is Abort Mission.

Цитировать | Ответить | (1)
why is the title "Off Mission"?
more precisely it's "Abort Mission".
and your screenshot doesn't match the title, "Mission Passed" but the script is Abort Mission.
Цитировать | Ответить | (1)
08/08/2020 14:15
@cleomodlar In the game, there is no inscription "mission off". Therefore, the inscription "mission passed" appears. This is one drawback of the script.
Цитировать | Ответить | (0)
@cleomodlar In the game, there is no inscription "mission off". Therefore, the inscription "mission passed" appears. This is one drawback of the script.
Цитировать | Ответить | (0)


