San Andreas / Карты / Гоночные трассы
Fukuoka Urban Expressway (Single Player)
- cheeseburger / highwaywarrior | загрузил cheeseburger
- cheeseburgersmod.blogspot.com/
- 10/07/2021
- 20835 Скачивания
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Описание
Fukuoka Urban Expressway
Credits:
cheeseburger - Converted to Single Player
Bandai Namco Entertainment - Models & Textures
highwaywarrior - Converted to MTA SA
To teleport into the map, just type "FUKUOKA".
Requires:
- CLEO Library
- Open Limit Adjuster
- Modloader
Credits:
cheeseburger - Converted to Single Player
Bandai Namco Entertainment - Models & Textures
highwaywarrior - Converted to MTA SA
To teleport into the map, just type "FUKUOKA".
Requires:
- CLEO Library
- Open Limit Adjuster
- Modloader
Комментарии
Опубликовано комментариев: 27.
10/07/2021 21:13
Recommended to use Project 2DFX to make the map fully rendered without issues.
Set these values on IDE Tweaker inside of SALodLights.ini
AllNormalObjectsDrawDistance = 800.0
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Recommended to use Project 2DFX to make the map fully rendered without issues.
Set these values on IDE Tweaker inside of SALodLights.ini
AllNormalObjectsDrawDistance = 800.0
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04/04/2022 08:12
@cheeseburgerOh,I know what happen.I downloaded wrong version of 2DFX.
(New version here:http://thirteenag.github.io/p2dfx)


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@cheeseburgerOh,I know what happen.I downloaded wrong version of 2DFX.
(New version here:http://thirteenag.github.io/p2dfx)
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04/02/2022 12:57
@cheeseburger Where is the SALodLights.ini,i cannot find it
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@cheeseburger Where is the SALodLights.ini,i cannot find it
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12/27/2021 15:16
@Karambia-WorkShop Oh, well yea mine I don't use graphic mods. But, I guess using Renderhook would be better in this map mod.
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@Karambia-WorkShop Oh, well yea mine I don't use graphic mods. But, I guess using Renderhook would be better in this map mod.
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12/27/2021 12:56
I'm using SADX 3.0 and it just black, only the vehicle had the lights worked.
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well, it doesn't work for me, probably because of the ENB.Quote: cheeseburger
@Karambia-WorkShop On those screenshots below, it was captured in night time, so as you can see it's bright. And also the lights don't work at all like it doesn't have 2DFX lights. So, it's still acceptable![]()
I'm using SADX 3.0 and it just black, only the vehicle had the lights worked.
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12/24/2021 01:12
@Karambia-WorkShop On those screenshots below, it was captured in night time, so as you can see it's bright. And also the lights don't work at all like it doesn't have 2DFX lights. So, it's still acceptable

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@Karambia-WorkShop On those screenshots below, it was captured in night time, so as you can see it's bright. And also the lights don't work at all like it doesn't have 2DFX lights. So, it's still acceptable
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11/05/2021 12:53
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https://www.gtainside.com/en/sanandreas/maps/140441-hot-wheels-track-mod/Quote: cheeseburger
@shiningstar where to Mobile?
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11/04/2021 18:53
Can you transplant the hot wheels track module?https://www.gtainside.com/en/sanandreas/maps/140441-hot-wheels-track-mod/
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Can you transplant the hot wheels track module?https://www.gtainside.com/en/sanandreas/maps/140441-hot-wheels-track-mod/
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10/29/2021 09:36
@vietanh No, but I'm planning to port it on Mobile as well. But it takes much time
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@vietanh No, but I'm planning to port it on Mobile as well. But it takes much time
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10/12/2021 11:14
@cheeseburger Yeah, the beauty of SA modding, Lol. U can check something thousand times and it works thousand times, yet it somehow doesn't work for someone else and it should.
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@cheeseburger Yeah, the beauty of SA modding, Lol. U can check something thousand times and it works thousand times, yet it somehow doesn't work for someone else and it should.
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10/12/2021 09:52
@Kiri678 Well, I didn't touch those DXT compression. Since it works fine
And yeah, that's the only way to fix the problem
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@Kiri678 Well, I didn't touch those DXT compression. Since it works fine
And yeah, that's the only way to fix the problem
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10/11/2021 11:26
@cheeseburger Okay update on situation. Tried loading the map on foot and it didn't work (textures stilll weren't there). After that i've opened txd file and changed compression level of road textures from DXT5 to DXT1, since none of them have transparency anyways. Then I went back into game, and only after modifying compression levels did your method work. After that i've loaded the map trough your way and the map stays loaded as long as the game is running. Same method for Fukuoka and Nagoya. So yeah, I guess it's all fine now. :)
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@cheeseburger Okay update on situation. Tried loading the map on foot and it didn't work (textures stilll weren't there). After that i've opened txd file and changed compression level of road textures from DXT5 to DXT1, since none of them have transparency anyways. Then I went back into game, and only after modifying compression levels did your method work. After that i've loaded the map trough your way and the map stays loaded as long as the game is running. Same method for Fukuoka and Nagoya. So yeah, I guess it's all fine now. :)
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10/10/2021 22:58
@highwaywarrior @Kiri678 Since the map is heavy and to make it all rendered, roam the whole map by on-foot. So the easiest way is to use the airbreak script.
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@highwaywarrior @Kiri678 Since the map is heavy and to make it all rendered, roam the whole map by on-foot. So the easiest way is to use the airbreak script.
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10/10/2021 21:50
@highwaywarrior Have the same problem. Only collisions load after certain point of map, the rest is invisible. Same happens for Nagoya map.
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@highwaywarrior Have the same problem. Only collisions load after certain point of map, the rest is invisible. Same happens for Nagoya map.
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10/10/2021 12:01
nice, but even if i set AllNormalObjectsDrawDistance to 800.0 or higher values, it stops rendering the map after a while
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nice, but even if i set AllNormalObjectsDrawDistance to 800.0 or higher values, it stops rendering the map after a while
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10/09/2021 13:22
Good Morning.
Congratulations as always a track ported by you I have nothing to complain about.



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Good Morning.
Congratulations as always a track ported by you I have nothing to complain about.
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10/08/2021 06:19
@Kitaro There's an issue on the map, that crashes your game at some times because the models are way too high polygons that need to optimize and I don't have time to optimize it.
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@Kitaro There's an issue on the map, that crashes your game at some times because the models are way too high polygons that need to optimize and I don't have time to optimize it.
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10/08/2021 03:29
very nice adaptation!
are you also going to adapt to single player the Osaka track by the same author?
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very nice adaptation!
are you also going to adapt to single player the Osaka track by the same author?
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