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North Yankton (Public Beta 1)
- TheNathanNS | загрузил TheNathanNS
- youtube.com/user/thenathanns
- 06/14/2015
- 43318 Скачивания
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239.49Mb
239.49Mb
Описание
GTA SA: North Yankton Public Beta 1
1. Description
This mod brings North Yankton from GTA V to GTA San Andreas!
This mod places North Yankton ALONGSIDE the original GTA SA map, so you can you can swap between the GTA
Installation should be pretty simple. Drag and drop all the files into your GTA SA directory.
I'd recommend making a backup of gta.dat (Any map mods that require other .img's will NOT work and may crash the game.)
So please install on a clean GTA SA with CLEO 4 and Fastman92's Limit Adjuster 1.8 (provided).
Any issues that aren't listed below, please tell me about them and I'll try and fix them for the next private/public beta.
Please note that this mod also requires any modern day PC.
This mod was created and installed on a laptop with the following specs:
* Intel Core i5 3337U
* Intel HD 4000
* Windows 8 64 bit.
I run colormod at highest settings and play GTA SA at highest settings and get an average of 50-60FPS.
The mod does NOT overwrite any GTA SA files, except for gta.dat.
-------------------------
2.) Installation
->PLEASE INSTALL ON A CLEAN GTA SA WITH ONLY CLEO 4 AND ASI LOADER INSTALLED<- (These are required. Or your game will crash upon start up)
I've tried to make this mod as easy as possible to install.
Simply drag and drop my files into your GTA San Andreas folder.
Or:
If you use Modloader, create a folder called "North Yankton" inside Modloader and drag and drop the "CLEO" "data" and "Models" folder inside.
THE DLLS ASI'S AND .INI'S MUST BE PLACED IN THE ROOT FOLDER!!!!
-----------------------------------------------------------
3.) How to get to North Yankton
3 methods
Either:
* Load up my provided save game. It should spawn you directly in North Yankton. (May crash, if it does, please try the better and more stable option below)
* Go to the airport and look around for a red sphere. Walk (or drive) and you'll be teleported to North Yankton.
* Fly there (Not recommended)
----------------------------------------------
4.) Known issues
* Some ground near Michael's grave is NOT solid.
* Some bridges are missing textures
* Random "holes" in some fields. These are hedges I've yet to add.
* My provided save game may be incompatible and crash upon start up. This is a GTA SA fault.
* North Yankton is a one way trip from the airport.
* No cars, peds or police spawn in NY. Please use a car spawning mod (or trainer) or use cheats to get yourself a car.
* The dirt where the alien is isn't solid.
* A lot of the map ISN'T done. Most of the roads have, some of the town has, some of the bank has and most of the Prologue Farmhouse has.
* Once you fall out of NY, there is NO coming back up (unless you use a noclip trainer or something)
* A particular road near the bank is light-bugged. It'll be a lot brighter than everything else at night and is a little darker than everything during the day.
---------------------------------------------------------------------------------------
If you have any issues or questions about this mod, contact me via the following links:
OFFICIAL GTA SAN ANDREAS NORTH YANKTON / THENATHANNS LINKS:
YouTube:
https://www.youtube.com/user/TheNathanNS
ModDB:
http://www.moddb.com/mods/gta-san-andreas-north-yankton/
GTAInside:
http://www.gtainside.com/user/TheNathanNS
Twitter:
https://twitter.com/TheNathanNS
I'll get back to you as soon as possible.
------------------------------------------
Tools used:
Grand Theft Auto V (PC and Xbox 360)
OpenIV (By GooD-NTS)
ytdydryddyft2txddffcol (By DK22pac)
Fastman92's Limit Adjuster 1.8 (By Fastman92)
3DS Max 2012
Notepad
Alci's IMG Editor 1.5 (By Alci)
Modloader (By Link2012)
Sony Vegas Movie Studio HD Platinum (for videos)
Collision File Editor II 0.4 beta (by SteveM)
Many, many, many more.
-----------------------------------------------
1. Description
This mod brings North Yankton from GTA V to GTA San Andreas!
This mod places North Yankton ALONGSIDE the original GTA SA map, so you can you can swap between the GTA
Installation should be pretty simple. Drag and drop all the files into your GTA SA directory.
I'd recommend making a backup of gta.dat (Any map mods that require other .img's will NOT work and may crash the game.)
So please install on a clean GTA SA with CLEO 4 and Fastman92's Limit Adjuster 1.8 (provided).
Any issues that aren't listed below, please tell me about them and I'll try and fix them for the next private/public beta.
Please note that this mod also requires any modern day PC.
This mod was created and installed on a laptop with the following specs:
* Intel Core i5 3337U
* Intel HD 4000
* Windows 8 64 bit.
I run colormod at highest settings and play GTA SA at highest settings and get an average of 50-60FPS.
The mod does NOT overwrite any GTA SA files, except for gta.dat.
-------------------------
2.) Installation
->PLEASE INSTALL ON A CLEAN GTA SA WITH ONLY CLEO 4 AND ASI LOADER INSTALLED<- (These are required. Or your game will crash upon start up)
I've tried to make this mod as easy as possible to install.
Simply drag and drop my files into your GTA San Andreas folder.
Or:
If you use Modloader, create a folder called "North Yankton" inside Modloader and drag and drop the "CLEO" "data" and "Models" folder inside.
THE DLLS ASI'S AND .INI'S MUST BE PLACED IN THE ROOT FOLDER!!!!
-----------------------------------------------------------
3.) How to get to North Yankton
3 methods
Either:
* Load up my provided save game. It should spawn you directly in North Yankton. (May crash, if it does, please try the better and more stable option below)
* Go to the airport and look around for a red sphere. Walk (or drive) and you'll be teleported to North Yankton.
* Fly there (Not recommended)
----------------------------------------------
4.) Known issues
* Some ground near Michael's grave is NOT solid.
* Some bridges are missing textures
* Random "holes" in some fields. These are hedges I've yet to add.
* My provided save game may be incompatible and crash upon start up. This is a GTA SA fault.
* North Yankton is a one way trip from the airport.
* No cars, peds or police spawn in NY. Please use a car spawning mod (or trainer) or use cheats to get yourself a car.
* The dirt where the alien is isn't solid.
* A lot of the map ISN'T done. Most of the roads have, some of the town has, some of the bank has and most of the Prologue Farmhouse has.
* Once you fall out of NY, there is NO coming back up (unless you use a noclip trainer or something)
* A particular road near the bank is light-bugged. It'll be a lot brighter than everything else at night and is a little darker than everything during the day.
---------------------------------------------------------------------------------------
If you have any issues or questions about this mod, contact me via the following links:
OFFICIAL GTA SAN ANDREAS NORTH YANKTON / THENATHANNS LINKS:
YouTube:
https://www.youtube.com/user/TheNathanNS
ModDB:
http://www.moddb.com/mods/gta-san-andreas-north-yankton/
GTAInside:
http://www.gtainside.com/user/TheNathanNS
Twitter:
https://twitter.com/TheNathanNS
I'll get back to you as soon as possible.
------------------------------------------
Tools used:
Grand Theft Auto V (PC and Xbox 360)
OpenIV (By GooD-NTS)
ytdydryddyft2txddffcol (By DK22pac)
Fastman92's Limit Adjuster 1.8 (By Fastman92)
3DS Max 2012
Notepad
Alci's IMG Editor 1.5 (By Alci)
Modloader (By Link2012)
Sony Vegas Movie Studio HD Platinum (for videos)
Collision File Editor II 0.4 beta (by SteveM)
Many, many, many more.
-----------------------------------------------
Комментарии
Опубликовано комментариев: 40.
04/28/2016 18:30
Are you gonna finish this ? There are still some bugs and missing stuff in this version.
Цитировать | Ответить | (1)
Are you gonna finish this ? There are still some bugs and missing stuff in this version.
Цитировать | Ответить | (1)
12/16/2015 15:04
go on the beach :P
the wheel print is also possible
there is a mod gta 5 road effect or something like that on gtainside by gtafans that adds working wheel prints on desert and on blood
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foot prints are in original gta saQuote: TomGT234Foot prints? I don't think that's possible. Even GTA SA Original Map doesn't have Foot Prints when you step on it or running on it. Although Wheels Print are probably possible. Or am I missing something?Quote: ThatsMesuggestion:Quote: TheNathanNS
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
paths i mean like ground effect when you are walking (footprints) and when you are driving
go on the beach :P
the wheel print is also possible
there is a mod gta 5 road effect or something like that on gtainside by gtafans that adds working wheel prints on desert and on blood
Цитировать | Ответить | (0)
12/16/2015 14:12
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Foot prints? I don't think that's possible. Even GTA SA Original Map doesn't have Foot Prints when you step on it or running on it. Although Wheels Print are probably possible. Or am I missing something?Quote: ThatsMesuggestion:Quote: TheNathanNS
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
paths i mean like ground effect when you are walking (footprints) and when you are driving
Цитировать | Ответить | (0)
12/16/2015 13:05
paths i mean like ground effect when you are walking (footprints) and when you are driving
Цитировать | Ответить | (0)
suggestion:Quote: TheNathanNS
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
paths i mean like ground effect when you are walking (footprints) and when you are driving
Цитировать | Ответить | (0)
12/15/2015 06:21
Цитировать | Ответить | (0)
Are you planning to add the Shadows for the map??Quote: TheNathanNS
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
Цитировать | Ответить | (0)
12/15/2015 01:33
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
Цитировать | Ответить | (1)
@TomGT234
Draw distance sucks because there are no LODs. :P
Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|
Worse-come-worse I'll use a dummy LOD collision.
Цитировать | Ответить | (1)
12/15/2015 00:59
Also in V2, I hope you'll add Mipmaps, Prelight, and Fix all the Texture Bugs as well as the Draw Distance Problem. It looks weird without any of those.
Цитировать | Ответить | (1)
Also in V2, I hope you'll add Mipmaps, Prelight, and Fix all the Texture Bugs as well as the Draw Distance Problem. It looks weird without any of those.
Цитировать | Ответить | (1)
12/15/2015 00:58
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Yes! Can't wait to take Beautiful SS with this Amazing map!Quote: TheNathanNS
Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)
I will resume work on North Yankton whenever I get some free time.
Hopefully. :)
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12/14/2015 18:49

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yeeeeeeQuote: TheNathanNS
Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)
I will resume work on North Yankton whenever I get some free time.
Hopefully. :)
Цитировать | Ответить | (0)
12/13/2015 01:05
Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)
I will resume work on North Yankton whenever I get some free time.
Hopefully. :)
Цитировать | Ответить | (0)
Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)
I will resume work on North Yankton whenever I get some free time.
Hopefully. :)
Цитировать | Ответить | (0)
09/08/2015 14:14
Any update Nathan? waiting for the complete Version. 10/10 though.
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Any update Nathan? waiting for the complete Version. 10/10 though.
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08/26/2015 02:42
what is the name of your save file. My game keeps crashing, wheather i use modloader or dump the files
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what is the name of your save file. My game keeps crashing, wheather i use modloader or dump the files
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06/26/2015 05:29
Well, it turns out GTA ViSA Beta 3 will feature my North Yankton map mod!
https://www.youtube.com/watch?v=_4lrt10Wn7k
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Well, it turns out GTA ViSA Beta 3 will feature my North Yankton map mod!
https://www.youtube.com/watch?v=_4lrt10Wn7k
Цитировать | Ответить | (1)
06/18/2015 00:51
Well, after 2 days break, I'm starting beta 2 of this mod....
After I get some sleep.
I found the files for trees and other "props" so I hope to make NY look better than before.
Hopefully anyway.
Цитировать | Ответить | (1)
Well, after 2 days break, I'm starting beta 2 of this mod....
After I get some sleep.
I found the files for trees and other "props" so I hope to make NY look better than before.
Hopefully anyway.
Цитировать | Ответить | (1)
06/18/2015 00:49
Probably not.
I don't know the IDs used in ViSA and it could possibly clash.
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Quote: ThatsMe
hey i have one question can you make this mod for visa? (gta v map in sa) make marker near franklin house
Probably not.
I don't know the IDs used in ViSA and it could possibly clash.
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06/17/2015 16:37
hey i have one question can you make this mod for visa? (gta v map in sa) make marker near franklin house
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hey i have one question can you make this mod for visa? (gta v map in sa) make marker near franklin house
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