GTA V / Моды / Скриптовые моды
VicePoint | Tactical HUD & Gameplay Overhaul
- Rex Mods | загрузил Rex Mods
- rexmods-dev.github.io/rexmods/
- 09/01/2026 (Last Update: 09/30/2026)
- 578 Скачивания
Оценки:
Сначала войди в аккаунт.
Избранное:
Описание
VicePoint: GTA V Tactical HUD & Gameplay Overhaul
A next generation combat HUD overhaul for GTA V inspired by the dynamic crosshairs and hit feedback shown in the GTA VI extended preview.
The goal of VicePoint is to bring that same responsive combat feel into GTA V while keeping everything clean and natural within the game.
Features
The Underworld & Crime System
- Evidence-Based Wanted System: A complete overhaul of police AI. Cops now rely on physical descriptions, vehicle plates, and weapon identification. Swap clothes at your vehicle's trunk to drop your description, or use stolen cars to mask your identity.
- Tactical Escalations & Responses: Face progressive, intelligent police responses ranging from local LSPD patrols to multi-agency military blockades and FIB interceptors at 6 Stars.
- Surveillance Network: Watch your step around 24/7 stores and major intersections. CCTV cameras and Traffic Scanners will flag your vehicle and alert dispatch if you have an active warrant.
- Dynamic Robberies: Hold up convenience stores for Dirty Loot. Clerks may comply or fight back. Lingering too long will trip silent alarms.
- Gangs, Fences & Chop Shops: The criminal economy is separate from your GTA bank account. Chop stolen cars or launder Dirty Loot through gang Fences. Earn "Respect" by interacting with gang members on their turf to lower their laundering fees.
- Burner Phones & Bribes: Purchase Encrypted Burner Phones and Carjacking Bypass Kits from Fences. Use the phone during pursuits to bribe corrupt dispatchers, deploy decoy APBs, or scrub your wanted description.
Tactical HUD & Combat
- Player Vitals HUD: Sleek, circular, and animated UI rings for Health, Kevlar Armor, Oxygen, and a Bullet-Time Ability meter. Features an active bleeding system that requires bandages or tourniquets for critical wounds.
- Dynamic Weapon & Ammo UI: Clean, minimalist weapon icons and ammo counters that dynamically reposition themselves based on your active wanted level.
- Weapon-Class Base Reticles: Unique crosshairs for Pistols, Shotguns, and Rifles/SMGs with dynamic blooming and aspect-ratio correction for all monitor sizes.
- Decoupled Recoil Feedback: Every shot triggers an instant recoil kick on the reticle, which smoothly returns to center using quadratic ease-back logic.
- Adaptive Hit & Kill Feedback: Distinct hitmarkers for non-lethal body hits (White), lethal body kills (Yellow), and critical headshots (Red) alongside a custom red-screen kill flash.
- Master Calibration Menu: A massive, built-in LemonUI control panel to reposition every HUD element, adjust crosshair scales, and toggle individual features live in-game.
IMPORTANT WIP NOTICE: VicePoint v0.2.0 is a massive Work-In-Progress expansion. Bugs, occasional crashes, or certain areas not working as intended are normal during this phase. If you experience instability and prefer a simple HUD, please revert back to the lightweight v0.1.2.
Required Dependencies
Please read the included Readme carefully before installing.
GTA V Legacy
- Script Hook V
- Script Hook V .NET Enhanced
- LemonUI
- OpenIV for importing VicePoint.ytd
GTA V Enhanced
Future Roadmap
VicePoint is planned to become more than just a reticle and hitmarker mod. The long-term goal is to bring as much of the GTA VI style combat feedback and Wanted System to GTA V as possible.
- More Combat Feedback: I plan to add more GTA VI style combat feedback including new hit indicators new animations and other small details that can make combat feel more responsive.
- More Weapon Reticles: If Rockstar shows new weapons reticles or aiming behavior in future GTA VI footage I will look into adding them to VicePoint where possible.
- Research: I will continue looking through new trailers and gameplay footage to see what other GTA VI features could potentially be recreated in GTA V.
There is no guarantee that all of these features will be possible. GTA V has its own engine and technical limitations so some GTA VI systems may not be possible to recreate exactly. How far the Wanted System and other planned features can go will depend on what I am able to achieve and how much time I have to work on the mod. The goal is simply to take VicePoint as far toward the GTA VI experience as GTA V allows.
Special thanks to
- Alexander Blade
- Chiheb Bacha
- Alloc8or
- justalemon
Changelog
v0.2.0 - Expansion
- Major Feature: Added an advanced, evidence-based 6-Star Wanted System with CCTV persistence, traffic camera networks and custom pursuit AI.
- Major Feature: Implemented a new Economy (Bank, Clean Cash, Dirty Loot and Vice Points).
- Major Feature: Added Gang Fences, Chop Shops and Convenience Store Robberies with dynamic silent alarms.
- Major Feature: Added a complete Player Vitals HUD (Health, Armor, Oxygen, Bullet Time) with active bleeding/first-aid mechanics.
- Major Feature: Added dynamic Weapon & Ammo HUDs that seamlessly integrate with the new Wanted UI.
- New Items: Added Encrypted Burner Phones, Carjacking Bypass kits and Dispatcher Bribes/Decoys.
- Interaction System: Greet gang members and pet guard dogs to earn Respect, which lowers fencing fees.
- Menu: Added a massive in-game configuration menu to manually adjust X/Y coordinates and scales of all UI elements.
v0.1.2
- Improved Texture Quality All reticle and hitmarker textures have been updated for sharper and cleaner visuals.
- Always Show Aim Dot Added AlwaysShowAimDot = True/False to VicePoint.ini. When enabled a persistent center aim dot remains visible at all times. This uses a dedicated aim dot texture that is more distinct from the standard vanilla version.
v0.1.1 Hotfix
- Fixes & Improvements
- Removed External Dependencies Removed the LemonUI requirement completely. The script is now standalone and no longer depends on LemonUI. This also fixes silent script loading failures that could occur on GTA V Legacy.
- Smart Vehicle Aiming & INI Toggle Crosshairs are now hidden while driving or while idle inside vehicles when unarmed. The custom crosshair activates when actively aiming during a Drive By with Pistols or SMGs. Added EnableVehicleCross = True/False to VicePoint.ini to switch between the custom vehicle reticle and the vanilla vehicle reticle.
v0.1 Initial Release
- Added custom dynamic reticles for Pistols Shotguns Assault Rifles SMGs and MGs.
- Added aspect ratio invariant rendering with smooth quadratic recoil ease back.
- Added separate White Yellow and Red hit confirmation layers.
- Added camera mode and FOV based first person scope detection.
- Added full VicePoint.ini configuration support.
Комментарии
Опубликовано комментариев: 0.






