GTA V / Моды / Моды
Complete Driving Overhaul V
- Renegade Doggie | загрузил Renegade Doggie
- 07/31/2015
- 5902 Скачивания
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Описание
IMPORTANT:BACKUP YOUR HANDLING.META FILE BEFORE INSTALLING THIS MOD!
Installation:
Open the program OpenIV 2.6, click edit mode, go to update > update.rpf > common > data > drag and replace my handling.meta with the already existing handling.meta! No additional steps required!
Over 100+ hours of work.. My personal handling.meta file is now finally released to the public.
Realistic suspension and traction
In vanilla GTA V, cars are glued to the road and feel like a F1 car then an actual car. In CDO, cars are no longer glued to the road and behave much more like an actual car.
You can no longer take your LaFerrari for a spin at Mt. Chilliad. Supercars and the like are no longer suitable vehicles to climb mountains with the new overhaul. Why not try bringing a jeep?
Almost exact braking and top speed values compared to reality
In GTA V, cars are capped to a sad 120 or so miles per hour and have unrealistic braking! In the overhaul, acceleration and braking values almost exactly mirror real life! Brakes are less effective now.
Realistic Mass
The Adder is now a heavy beast. A heavy but powerful beast I should add! The adder is now capable of going up to 255 mph instead of being capped at the vanilla GTA V limits.
Keyboard Friendly
This mod is completely playable with a keyboard! Hurray!
Realistic Damage Values
You have the option of picking between many levels of damage! Including Realistic (5.625x the normal damage!) or Arcade (2x the normal damage).
Durability values are also edited to account for these new values, so your car will not blow up by touching a rubber wall at 2mph.
I know, these values seem very extreme, but don't worry! Drive safe!
(Arcade Mode Coming in next update, the 2x is acting very wonky right now.)
100% Playable With Campaign
This overhaul can easily be played on the campaign mode with no hassle. Missions will not be extremely hard to complete.
Changelog
1.00 : Initial Release.
Credits:
Alexander Blade: Could not have done it without him!
Killatomate: Used to research realistic handling values.
Renegade: Creation
Installation:
Open the program OpenIV 2.6, click edit mode, go to update > update.rpf > common > data > drag and replace my handling.meta with the already existing handling.meta! No additional steps required!
Over 100+ hours of work.. My personal handling.meta file is now finally released to the public.
Realistic suspension and traction
In vanilla GTA V, cars are glued to the road and feel like a F1 car then an actual car. In CDO, cars are no longer glued to the road and behave much more like an actual car.
You can no longer take your LaFerrari for a spin at Mt. Chilliad. Supercars and the like are no longer suitable vehicles to climb mountains with the new overhaul. Why not try bringing a jeep?
Almost exact braking and top speed values compared to reality
In GTA V, cars are capped to a sad 120 or so miles per hour and have unrealistic braking! In the overhaul, acceleration and braking values almost exactly mirror real life! Brakes are less effective now.
Realistic Mass
The Adder is now a heavy beast. A heavy but powerful beast I should add! The adder is now capable of going up to 255 mph instead of being capped at the vanilla GTA V limits.
Keyboard Friendly
This mod is completely playable with a keyboard! Hurray!
Realistic Damage Values
You have the option of picking between many levels of damage! Including Realistic (5.625x the normal damage!) or Arcade (2x the normal damage).
Durability values are also edited to account for these new values, so your car will not blow up by touching a rubber wall at 2mph.
I know, these values seem very extreme, but don't worry! Drive safe!
(Arcade Mode Coming in next update, the 2x is acting very wonky right now.)
100% Playable With Campaign
This overhaul can easily be played on the campaign mode with no hassle. Missions will not be extremely hard to complete.
Changelog
1.00 : Initial Release.
Credits:
Alexander Blade: Could not have done it without him!
Killatomate: Used to research realistic handling values.
Renegade: Creation
Комментарии
Опубликовано комментариев: 14.
08/24/2015 22:07
You are exactly right sir. Only reason it is called "CDO V" is so it wouldn't immediately recognized as Killatomate's. I really wish I didn't have to steal credit from him but fuck, discontinuing your mod because you didn't get your 30 seconds of fame like you hoped? Biiiiiitch. gta5-mods admins won't accept my mod submission and for good reason too.
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Quote: MichalD
Seems like overwrited realistic driving mod from killatomato, and personally I don't give a fuck, I don't like him. But you should chnage all even last patch added cars, and also change bike and heli/plane handling ... looking for this homie and upload it at gta5-mods.com for more publicity
You are exactly right sir. Only reason it is called "CDO V" is so it wouldn't immediately recognized as Killatomate's. I really wish I didn't have to steal credit from him but fuck, discontinuing your mod because you didn't get your 30 seconds of fame like you hoped? Biiiiiitch. gta5-mods admins won't accept my mod submission and for good reason too.
Цитировать | Ответить | (0)
08/23/2015 00:38
Seems like overwrited realistic driving mod from killatomato, and personally I don't give a fuck, I don't like him. But you should chnage all even last patch added cars, and also change bike and heli/plane handling ... looking for this homie and upload it at gta5-mods.com for more publicity
Цитировать | Ответить | (0)
Seems like overwrited realistic driving mod from killatomato, and personally I don't give a fuck, I don't like him. But you should chnage all even last patch added cars, and also change bike and heli/plane handling ... looking for this homie and upload it at gta5-mods.com for more publicity
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08/03/2015 04:49
Sorry but I'm having trouble replicating the problem, are you sure you are not using franklin's boost or any modifications/upgrades to the cars? The handling.meta values should be right..
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Quote: IForgotPassword
@Renegade DoggieQuote: Renegade Doggie
About that..
Zentorno speeds are ripped directly from the lamborghini's speeds, so they should be correct.
As for Osiris.. Same thing. Borrowed 0-60/0-100 times from their real counterparts.
Oh, yes - in that they are good - but in top speed... Zentorno have problems with achieving 320KM/H, when Vacca can do 350+ KM/H easily.
Sorry but I'm having trouble replicating the problem, are you sure you are not using franklin's boost or any modifications/upgrades to the cars? The handling.meta values should be right..
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08/01/2015 19:57
@Renegade Doggie
Oh, yes - in that they are good - but in top speed... Zentorno have problems with achieving 320KM/H, when Vacca can do 350+ KM/H easily.
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@Renegade Doggie
Quote: Renegade Doggie
About that..
Zentorno speeds are ripped directly from the lamborghini's speeds, so they should be correct.
As for Osiris.. Same thing. Borrowed 0-60/0-100 times from their real counterparts.
Oh, yes - in that they are good - but in top speed... Zentorno have problems with achieving 320KM/H, when Vacca can do 350+ KM/H easily.
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08/01/2015 10:27
About that..
Zentorno = Lamborghini Sesto Elemento
Zentorno speeds are ripped directly from the lamborghini's speeds, so they should be correct.
http://www.zeroto60times.com/vehicle-make/lamborghini-0-60-mph-times/
As for Osiris.. Same thing. Borrowed 0-60/0-100 times from their real counterparts.
In this mod, cars speed up slower at lower speeds and speed up faster at higher speeds, just like in real life.
Thank you for the input though! I really appreciate all feedback! It keeps me going
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Quote: IForgotPassword
And both Zentorno and Osiris are way too slow.
About that..
Zentorno = Lamborghini Sesto Elemento
Zentorno speeds are ripped directly from the lamborghini's speeds, so they should be correct.
http://www.zeroto60times.com/vehicle-make/lamborghini-0-60-mph-times/
As for Osiris.. Same thing. Borrowed 0-60/0-100 times from their real counterparts.
In this mod, cars speed up slower at lower speeds and speed up faster at higher speeds, just like in real life.
Thank you for the input though! I really appreciate all feedback! It keeps me going
Цитировать | Ответить | (0)
07/31/2015 15:29
always looking for the most realistic driving simulator out there
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always looking for the most realistic driving simulator out there
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07/31/2015 12:25
@Renegade Doggie
I've tested that, it's good mod. But it lacks motorbikes settings, as far I observed.
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@Renegade Doggie
I've tested that, it's good mod. But it lacks motorbikes settings, as far I observed.
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07/31/2015 10:21
I took out the 2x handling.meta option (arcade mode) simply because it was really wonky and your car would explode in only a few hits. I'll update tomorrow with arcade mode + a few more presets! Enjoy!
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Quote: IForgotPassword
How can I select which damage values I want to use?
There's only one handling.meta.
I took out the 2x handling.meta option (arcade mode) simply because it was really wonky and your car would explode in only a few hits. I'll update tomorrow with arcade mode + a few more presets! Enjoy!
Цитировать | Ответить | (1)
07/31/2015 09:47
How can I select which damage values I want to use?
There's only one handling.meta.
Цитировать | Ответить | (0)
How can I select which damage values I want to use?
There's only one handling.meta.
Цитировать | Ответить | (0)
07/31/2015 01:20
Thanks for the support! I was hoping to get around and making a video soon.. because you cannot tell how good the cars handle from a few pictures!
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Quote: Alex
Nice Driving Mod!Thanks for sharing, Renegade!
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10/10!
Thanks for the support! I was hoping to get around and making a video soon.. because you cannot tell how good the cars handle from a few pictures!
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