GTA IV / Моды / Здания
More Visible Interiors
- Attramet | загрузил Attramet
- gtaforums.com/topic/974099-...
- 08/03/2021 (Last Update: 08/19/2026)
- 63271 Скачивания
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You may have noticed that sometimes the windows from the interior do not match the windows from the outside, which in most cases caused the whole interior to be hidden from the player's view, the best examples are Roman's Cab Depot office and Drusilla's restaurant.
This mod changes this and makes it possible to see these interiors from the street. More so, starting with 2.0 update this mod offers lots of decorative interiors, they cannot be entered and have no collision, but their purpose is to decorate game's map to make it look more detailed.
List of edited interiors:
Drusilla's Restaurant, Mr Fuk's Rice Box
Cluckin' Bell, 69th Street Diner
Bank of Liberty, Roman's Cab Depot, Phil Bell Office
Comrades Bar, Steinway Beer Garden, Lucky Winkles
Brucie's Apartment & Garage, Dwayne's Apartment, Algonquin Apartment
Tudor Boat & Shipyard, Platypus Ship, Bohan Warehouse
Memory Lanes, Homebrew Cafe
McReary's House, Pegorino's House
List of added interiors:
Barbershop in Rotterdam Hill, Leftwood and Varsity Heights districts
Hospital, Tinkle and sex store in North Holland
Tattoo parlor in Purgatory
Al Dente in The Triangle
Italian restaurant, 24/7 shop and Diamonds store in Lower Easton
Parking garage in Purgatory and Star Junction
Variety Shop in South Bohan
Optional Content
• Alternative Interiors
This option provides different look for some of the visible interiors in this mod. Some of them may be better than default option, some are worse.
• Openable Interiors
Still an experimental thing that opens some of the closed interiors in the game. The main issue here is that interiors will close through story progression, also they are not accessible on existing save at all.
• Limited Version
Want to see only properly working interiors without any bugs? This option excluses several interiors that have some minor non serious bugs but are included in main release because why not. These interiors are:
Homebrew Cafe, 69th Street Diner
McReary's house, Pegorino's house
Phil's office, Brucie's garage and apartment
Bohan warehouse
Комментарии
Опубликовано комментариев: 27.
Is it possible to update this and make it where they open again
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@Kung Erik you need start a new game, then doors in the list should open, but they going to close again after completing certain missions
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For some reason the doors wont open at all. Can someone explain? Or is it meant to be closed?
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@GTAHeavyImpact Okay, I got it, I'll try to do something with it, keeping the original style.
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@Attramet
Look, there's an entrance door with a six-section window on it, that's what you made transparent, right? Can you add another six-section window below?
So that the door was almost all glass. Kind of.
Or make the door like a thin frame with solid glass?
I want the maximum view in the doorway. Got my thought?
Sorry for the dumb chat, I hope it's clear now.
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@GTAHeavyImpact You mean replace the whole door? I just don't see the point in making windows even bigger on the current one.
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@Attramet OK.
Maybe you can increase the glass area on the door?
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@GTAHeavyImpact I could do the trick of just removing the window texture and placing it separately from the wall, but that doesn't make sense because the interior won't load.
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@Attramet I see. Also tried, but no luck.
But what if by 3DMAX, instead of a window and a door, put a wide transparent door, like a garage door, will it work? Hmm... I guess, not.
And what about the option: cut the entire wall in .wdr and turn off the interior function at the bar?
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@GTAHeavyImpact
I wanted to do this initially, but there was problems with transparency of the wall to which the window texture is attached, and the display of the interior.
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@Attramet, Нi.
I suppose it's unlikely, but do you think it's possible to make the wide window of the Comrades bar looking at the street transparent?
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Such a little change that just refines things a bit, super nice.
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Amazing!
Do you know if there's any way to open some of the doors? I was trying to open the door at Comrades but couldn't figure out how.
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The mod is looking great so far, but could this experiment be done to interiors where the windows are "wrong" on the inside and outside, like Broker first safehouse, Alderney Safehouse and Luis Safehouse
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I've added this mod to my GTA IV Fixes collection. Thank you!
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