San Andreas / Моды / CLEO-моды
Removed 'Forbidden Areas' for peds and vehicles v2
- Jonathan6506 | загрузил Jonathan6506
- 04/23/2015
- 17310 Скачивания
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Описание
This is an update of the mod: 'Removed forbidden areas for peds and vehicles'
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
V2: The place range has been increased. The total area is now X:20000.0, Y:20000.0 and Z:700.0 in coordinates.
Комментарии
Опубликовано комментариев: 21.
11/29/2015 22:32
Thanks. This adds more life to the game in areas that Peds & cars wouldn't normally spawn from.
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Thanks. This adds more life to the game in areas that Peds & cars wouldn't normally spawn from.
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05/16/2015 16:28
He said "Some days I was seeking for a mod like this"
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Quote: Jonathan6506Quote: Ronyx mods
hace dias buscaba un mod asi
Please speak on English.
He said "Some days I was seeking for a mod like this"
Цитировать | Ответить | (1)
05/06/2015 00:04
Please speak on English.
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Quote: Ronyx mods
hace dias buscaba un mod asi
Please speak on English.
Цитировать | Ответить | (0)
04/25/2015 18:17
@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
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@Interloper: This mod only enables disabled original SA traffic and ped paths. The street you're talking about doesn't have traffic paths on the original SA, you have to add a new traffic path in order to do so.
The beta version also had tested with configuration (which forbidden areas you want traffic/peds to spawn), but unfortunately the game glitches out when I do so (same like LordLeo's recommendation), so I had to cut the configuration...
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04/25/2015 14:39
Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
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Are you planning to make remove restrictions from the street in the Idlewood. It goes parallel to street behind Grove Street.
Oh and can you make a configuration file, which lets to decide which places I want to be unlocked (like grove street and ls port) and which not.
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04/24/2015 06:55
Already tried that but didn't work.
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Quote: LordLeo
It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
Already tried that but didn't work.
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04/24/2015 05:27
It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
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It's a very nice stuff, I like it, but in my opinion, less traffic would be more realistic. For example in the forest, or on other gravel roads.
Цитировать | Ответить | (0)
04/23/2015 15:57
LOOOOKIIIIIIIINGGGGGNIIIIIICCCCCCEEEEEEEE!!!!
10/10
ohhhhyyy yeah!!!
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LOOOOKIIIIIIIINGGGGGNIIIIIICCCCCCEEEEEEEE!!!!
ohhhhyyy yeah!!!
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